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Fall 2002

 

Master of disaster

Flooding

The partnership to develop the game grew out of FEMA's desire to develop educational materials that would teach disaster skills to teenagers and Purdue Extension's long-standing efforts in disaster-preparedness education.

"We wanted a way to educate kids about disasters so that they would be safe, especially when they are home alone and may have no way to call anyone else," Cain says. "While it's crucial that local officials prepare for major problems, families can, too, and kids can help with that."

FEMA's Ralph Swisher says that most disaster education materials are targeted to younger children. "We chose to focus on older kids for this project because they can take on more responsibility and are interested in the science and technical aspects of disasters."

Swisher and Cain also note that families can volunteer to help during local emergencies. The game helps teens prepare for this type of community service. Teachers may use the CD-ROM in the classroom in conjunction with lessons on natural disasters. Extension educators or local emergency managers can also use it in educational meetings or in informal settings.

"We think students will find this learning tool really attractive," says Tormoehlen. "Kids love computer games, and the potential to be a hero may give them incentive to retain more knowledge about disasters."

Details on the release of the game are available online at www.extension.purdue.edu/eden/disasters.

Related link
Extension Education Disaster Education Network (EDEN)

Master of disaster

 

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